please click on the image or links to visit the artist's site
Whilst doing a bit of research for the Mixed Special website, I came across the site and catalogue for the “Brighton Graphic Design & Illustration 2011 Graduate Show”. This site is fairly standard but nice, however i was particularly impressed with the catalogue. It uses clean simple design coupled with their ident to keep a big (160page) book still compelling to view, and not become tedious through predicable layout.
“CMYRGB is a series of 24 gradient color combinations which exist simultaneously as digital files and physical objects. The digital versions are looping 3 second GIF animations, while the physical counterparts are lenticular prints suspended in Lucite enclosures. The gradient palette is based on the subtractive and additive color systems cyan-magenta-yellow and red-green-blue.”
(via Anthony Antonellis)
I have recently been trying to get used to working with Adobe Illustrator, and since starting this i have become far more aware of the benefits of vector work. I don’t ever intend to get rid of my hand-drawn and photoshop work (hopefully combine them) but I have noticed I’m beginning to appreciate clean graphic images such as this from Part & Parcel.
I enjoy how elements of these editorials have broken out of the set border, this may be something to consider for Guardian work
(via Jon Wong: Beast in a Neon Cage)
Makes me want to try painting up some of my drawings. I would know how to execute this through photoshop, but maybe the crispness isn’t needed. Nothing wrong with a bit of mess every so often
(via Dea Lellis)
Everything about this work is really nice. A brilliant mixture of hand rendered and digital collages, using multiple reproductions of images.
Some pretty crazy things going on from this lady. Nice though and a very interesting use of colour, mixing hand drawn pieces with computer colouring techniques.
(via the art of kira leigh)
Really interesting use of textures and shapes in these paintings. I really appreciate that they are all hand crafted on a huge scale (normally filling the wall). Perhaps i could try to introduce more unedited hand crafted textures into my work.
(via 2011 : Brett Cody Rogers)